Ben Skinner

Personal Portfolio

Category Archives: Shaders

Sand.rs

I’ve recently gotten into a unique form of making art by simulating the placement of millions of particles of sand. The ideas stemmed from the pieces of work created by Anders Hoff @inconvergent. After discovering his twitter I was…

Album Art Remix | Tycho – Plains (Baio Remix)

Created another album artwork remix entirely in a WebGL fragment shader. Again done on Shadertoy.com. Really love the process of recreating album artworks of songs and bands that I enjoy only with maths and code. It’s also really fascinating…

Shaders, Circles and Tunes

This piece has been created entirely in a WebGL fragment shader, using Shadertoy.com. The song is “Awake” by Tycho, from the album of the same name. Whilst listening to the album, it inspired me to recreate the cover using…

Glazed Orb

This glazed orb began as an experiment based from of an offline render I created in Blender. I tried to use the render from Blender as a starting point to create a more real-time version of the work.…

Tags

ala album art express baio bcii blender c++ code CSIRO css data arena front-end glsl html Internship javascript js major work music visualization music viz Networked Networking OpenGL Open Source pipeline programming ray marching realtime real time remix sdf shader shaders shadertoy td tycho UE4 Unity Unreal Engine 4 usd uts visual arts visualization web design web development

Fields of work

  • Art
  • Code
  • Lead
  • Real-Time
  • Shaders
  • Uncategorized

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