Ben Skinner

Personal Portfolio

Magpai

The perfect mix of automation, AI, and plain ol’ image/video compositing tools. It’s like if Figma, Canva, Zapier, and Houdini all had a very odd looking, rough around the edges, promising young child… I’m really excited about it!…

HdCycles

It’s finally time to open source HdCycles! A lot of work has gone into this first release. A fair few features are supported, however there are still a number of performance and stability issues. We are actively working on these.…

Bounty Hunter

This is the trailer for “Bounty Hunter” a short film created by the 2019 UTS Animal Logic Academy. My roles included; Leading Virtual Production, for which almost all shots received some additional Virtual Camera additions, and general pipeline…

Subaqua

Subaqua was created by the 2019 student cohort of the UTS Animal Logic Academy. I acted as project development lead and facilitated development and learning for students. The project was created for the UTS Data Arena. A 360…

The Color Thief

“The Colour Thief” is a short film I helped to create, along with the 2018 cohort, whilst completing my Masters of Animation and Visualization at the Animal Logic Academy. I worked as a Pipeline TD for the majority…

Xploro

Xploro is an educational history game for iOS which brings together mobile AR technology and multiplayer gameplay mechanics in a fun and and interesting way designed for children aged 8-12. I helped co-create Xploro along with the 2019…

Disney – S1T2 & Imagination

Together in a team from S1T2 we created an interactive experience for Disney Shanghai in collaboration with Imagination. I worked as the Lead Developer on the project along with several artists and another programmer. The entire experience was developed in…

3D Dailies

A collection of works created on a daily basis, primarily in Blender and Cycles. A full selection can be found on my instagram: instagram.com/vochsel…

Water’s Edge

This cube of water was created entirely in an OpenGL GLSL Fragment shader. By using various raymarching techniques and signed distance fields, I created a nice looking water effect, its heavily faked and uses a single texture as…

Photography

A collection of photos taken on a Canon AE-1 Program. Mostly Portra and Kodak Ultramax film.…

UTS Data Arena – The Future of Museums

In August of 2018 I was asked to join a team of 5 students completing their capstone project for the University of Technology Sydney, Bachelor of Creative Intelligence and Innovation degree. I was tasked with leading the development…

Sand.rs

I’ve recently gotten into a unique form of making art by simulating the placement of millions of particles of sand. The ideas stemmed from the pieces of work created by Anders Hoff @inconvergent. After discovering his twitter I was…

CSIRO – VR User Interface Design

From December 2018, to February 2019, I had the amazing opportunity to do a three month internship with the CSIRO, in Melbourne, Australia. It was an amazing time, I worked on a range of Virtual Reality tools that were…

Album Art Remix | Tycho – Plains (Baio Remix)

Created another album artwork remix entirely in a WebGL fragment shader. Again done on Shadertoy.com. Really love the process of recreating album artworks of songs and bands that I enjoy only with maths and code. It’s also really fascinating…

Virtual World Assignment

This project was created for a combined graphics/physics/ai assignment, we were tasked to create a “Virtual World” which was rendered in OpenGL and used the PhysX library to incorporate some basic physics into our scene. I went slightly…

Shaders, Circles and Tunes

This piece has been created entirely in a WebGL fragment shader, using Shadertoy.com. The song is “Awake” by Tycho, from the album of the same name. Whilst listening to the album, it inspired me to recreate the cover using…

Glazed Orb

This glazed orb began as an experiment based from of an offline render I created in Blender. I tried to use the render from Blender as a starting point to create a more real-time version of the work.…

Metal Mash

Together in a team of 4, we created this multiplayer racing/action game where players must pickup weapons and wall ride in a free for all death match. Created in Unreal Engine 4, the game has been created for…

Empirical Spherical Entropy – HSC Major Work

This body of work was created for my Year 12 HSC Major Work for Visual Arts. The series titled: “Empirical Spherical Entropy” was created in Blender and rendered with Cycles. It was then printed onto high-resolution vinyl and…

Smoke – Game Store

For an assessment with the Canberra Institute of Technology, I was tasked with creating a mockup of an online game store which allowed users to browse and purchase games. The site only features minimal functionality, but I was…

Tags

ala album art express baio bcii blender c++ code CSIRO css data arena front-end glsl html Internship javascript js major work music visualization music viz Networked Networking OpenGL Open Source pipeline programming ray marching realtime real time remix sdf shader shaders shadertoy td tycho UE4 Unity Unreal Engine 4 usd uts visual arts visualization web design web development

Fields of work

  • Art
  • Code
  • Lead
  • Real-Time
  • Shaders
  • Uncategorized

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