Ben Skinner

Personal Portfolio

Tag Archives: OpenGL

Virtual World Assignment

This project was created for a combined graphics/physics/ai assignment, we were tasked to create a “Virtual World” which was rendered in OpenGL and used the PhysX library to incorporate some basic physics into our scene. I went slightly…

Tags

ala album art express baio bcii blender c++ code CSIRO css data arena front-end glsl html Internship javascript js major work music visualization music viz Networked Networking OpenGL Open Source pipeline programming ray marching realtime real time remix sdf shader shaders shadertoy td tycho UE4 Unity Unreal Engine 4 usd uts visual arts visualization web design web development

Fields of work

  • Art
  • Code
  • Lead
  • Real-Time
  • Shaders
  • Uncategorized

Free WordPress Theme designed by Gavick.com

Proudly published with WordPress