Water’s Edge This cube of water was created entirely in an OpenGL GLSL Fragment shader. By using various raymarching techniques and signed distance fields, I created a nice looking water effect, its heavily faked and uses a single texture as…
Album Art Remix | Tycho – Plains (Baio Remix) Created another album artwork remix entirely in a WebGL fragment shader. Again done on Shadertoy.com. Really love the process of recreating album artworks of songs and bands that I enjoy only with maths and code. It’s also really fascinating…
Shaders, Circles and Tunes This piece has been created entirely in a WebGL fragment shader, using Shadertoy.com. The song is “Awake” by Tycho, from the album of the same name. Whilst listening to the album, it inspired me to recreate the cover using…
Glazed Orb This glazed orb began as an experiment based from of an offline render I created in Blender. I tried to use the render from Blender as a starting point to create a more real-time version of the work.…